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Zelda Director Says Future Zelda Games May Not Run At 60 FPS

The Legend of Zelda: A Link Between Worlds‘ director, Hiromasa Shikata, has revealed that future installments in The Legend of Zelda series may not run at 60 frames per second. In an interview with Game Informer, Shikata said that although Zelda: A Link Between Worlds runs at 60 FPS, titles succeeding the Nintendo 3DS game may not necessarily be integrated with the same frame rate.

“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,” said Shikata.

“We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

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78 comments

      1. Uhh hello! mother has bin good because i love her and treet her gooder then any1. i make supper 4 her and got a job at subway eat fresh 2 help pay some bils wile i atend comunity colege! life is good rite now :) thank u 4 asking frend!

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      2. The human eye can see past 40 frames. There wouldn’t really be any complaints if it didn’t. With the 3rd gen and 4th gen Pokemon games, it’s easy to see the difference.

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      3. The human eye doesn’t have a frame limit of which it can percieve exactly, but everything over 17fps is perceived by the brain to be motion instead of just a slideshow of stills. Obviously more fps = smoother image. The biggest impact framerate has normally is on the input delay of the software. Higher fps = shorter delay between button press and action onscreen :D

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  1. He might be talking about the 3DS future Zelda’s. It would make nonsense if they didn’t add 60 fps in the Wii U Zelda installment, since the Wii U is capable of it, don’t you think?

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  2. Some people are forgetting that usually when developers sacrifice 60fps, it is because they are focus on the visuals.

    You know what this means…..expect to see a Zelda or two this gen with intense graphics/visuals.

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    1. From what I’ve seen of every Nintendo game confirmed to run at 1080p/60fps that doesn’t seem to be the case. Especially with Bayonetta 2.

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  3. No 3D console Zelda game ran/runs at 60fps:
    Ocarina of time & Majora’s Mask = 20fps (believe it or not)
    Wind Waker = 30fps
    Twighlight Princess = 30fps
    Skyward Sword 30fps
    Wind Waker HD = 30fps

    It wouldn’t surprise me when the next game is will be running at 30fps as well since previous ones did it but on the other hand, Nintendo developers were living in 2002 for 10 years so the Wii U should have more processing power than they’d use. In combination with their “we struggle so 720p” attitude there’s actually no reason for it to not be 60fps.

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    1. That’s very interesting. I didn’t know that. What really surprises me is the fact that WWHD is only 30. That game was really smooth, so I feel unsure about how necessary 60 fps is now.

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      1. The framerate would dip whenever I would throw bombs, strike the sword at the cuttable trees, or if there’s a lot of action on the screen.

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      2. Same here but Did you download it? Because I read an articleon it saying that it may just be your flash drive or hard drive. You could have slow read/write speeds.

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    2. I’m not sure about Skyward Sword mate, and I’m really unsure about WWHD being 30fps…
      and yeah OOT and MM run at 20fps (apart from the gamecube MM port which runs at like 18fps or lower most of the time… shoddy port) :D

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    1. I think I would need to see a side-by-side comparison. I can never look at a game and tell if it’s 30 or 60 fps, but once I know one game is 30 and another is 60, I can see the difference.

      I can usually see the difference between 720p and 1080p on my TV, however.

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      1. Funny, because I’m kinda the opposite, haha. Though I never know if I’m playing in 720p or 1080p, so I guess that makes it hard to compare, haha.

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    2. Depends on the game.

      If its Bayonetta, 720 and 60
      If its Dark Souls, 1080 and 30

      Its all about the type of game you’re making. Even a game that’s only 720 and 30 is fine, so long as there’s a good reason, normally in the form of the game having something else going on that demanding enough, like size, amount of mechanics ect

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      1. I’d always never really cared, but lately I’ve started drooling over 60 FPS. (Maybe because I started animating in 60 FPS?) Like A Like Between Worlds is GORGEOUS….

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  4. Nintendo has more cash than Sony, so why does Sony manufacture PS4 which is way more advanced and more expensive to produce than Wii U if Nintendo has more money than Sony? Nintendo is cheap.

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    1. Yeah! You’re right! If Bill Gates is one of the richest persons in the world why does his company make personal computers? Why don’t they do only super computers for the NASA?… *sarcasm* >.>

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  5. What a shame. 60 frames per second looks great for games, and Nintendo seems to be the only company out of the three with games at 60fps. I wish more games on consoles had that frame rate. Here’s hoping that the Wii U Zelda game will.

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  6. “It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,”

    It depends on what type of feel you are trying to achieve for the product. For instance Ryse for the XBOX One runs at 30fps. If it ran at 60fps yes it would look in some ways more realistic, but IMO it would lose a lot of what the game is calling for which is a “cinematic” presentation with all the real-time cut scenes and events. 60fps is not a universal frame rate that fist every game and situation. I personally would rather have a Zelda game have a cinematic flair to it. However whether it’s 60fps of 30fps is a stylistic choice. As long as the frame rate is steady I could care less.

    It’s sad that people are so dilapidated that they have to take a simple general comment and turn it to an official statement from Nintendo that the Zelda game for the Wii U is CONFIRMED to run at 30fps.

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      1. That depends. It was only shown in 48 FPS in certain movie theaters, where I live, they still showed it in the standard 24 FPS.

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  7. 60 fps is NOT important. With a weak hardware like WiiU, better make it stable 30 with better visuals/resolution. But a stable 30, with no jaggines

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    1. SM3DW. MK8, Tropical Freeze, Rayman Legends, and Sonic Lost World look great and are at 60fps so I don’t really see the problem.

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  8. Thats fine. 60fps is only neccessary for game that require quick reaction, like character action, platformers, racing and shooters, but games that have a slower pace dont need them, Zelda is one of those games.

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    1. like most people can’t! when i’m talking to my friends about wii u and i explain them that it’s a new version of wii with improved hd-graphics – most of them say – what hd- graphics? doesn’t the original wii had this? it’s supporting 1080p? ok, don’t care! *lol*

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  9. he’s def. speaking of zelda wii u – which will feature phenomenal graphics – of course most likely just in 720p and 30 frames – but who cares! we are waiting for it, so badly!

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  10. I really don’t see this affecting the quality of Zelda games. However, this minuscule detail is not a very good first step to winning over the Western gamers… just saying..

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