The Legend of Zelda: A Link Between Worlds‘ director, Hiromasa Shikata, has revealed that future installments in The Legend of Zelda series may not run at 60 frames per second. In an interview with Game Informer, Shikata said that although Zelda: A Link Between Worlds runs at 60 FPS, titles succeeding the Nintendo 3DS game may not necessarily be integrated with the same frame rate.
“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,” said Shikata.
“We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”