The Game Awards 2016 are taking place in Los Angeles next month and the host and producer of the show Geoff Keighley has confirmed that this year’s show will feature less CGI based trailers than last year. Keighley admits that the No Man’s Sky trailer at a previous year’s event is to blame and that he wants developers to be more transparent about the state of their games.
“I have thought about the story of No Man’s Sky a lot. Did we create this black hole of hype that the developers couldn’t pull themselves out of? Some of that was authored by me.
“There is a good moral of that story and it’s part of what I’m trying to address this year; to have developers be more transparent about the state of their game.”
“I agree with the feedback and told that to [developer] Sean Murray,” he said. “That game, when it was announced, everyone in their mind’s eye came up with an idealized notion of what it was going to be.”
“I knew the team and it was eight guys. The vision was never going to be achieved.”
“The nature of showing anything in advance is challenging and it’s a game of expectations,” he said. “When Warner Bros. showed the first Suicide Squad everyone went crazy and the movie ended up being kind of not that great.”
“We’re going to have more diving deeper into games and gameplay,” he said. “We’re going to get deeper looks at premieres; they’ll run four or five minutes.
“I think people will be surprised at the depth of some of the game content we will show this year.”
“Six years ago if a game was announced in December and shipped in November and then was cycled again and again,” Keighly said. “Now it’s like there is no playbook, everyone does things differently and approaches it in a different way.”