Tag Archives: digital

Nintendo Attempts To Explain Why Its Digital Games Aren’t Cheaper Than Retail


Nintendo president Satoru Iwata has tried to explain to investors why its digital offering aren’t cheaper than fully fledged retail copies. Iwata says that as the content is exactly the same as what is offered in a retail version of a game then there should be no reduction taken into account. Iwata says that he ultimately doesn’t want to devalue software.

“Although the mainstream idea regarding the digital business in the industry before we actually started selling software in both digital and packaged formats last year was that the digital version should or must be priced lower than its packaged counterpart, we decided that, since the contents are the same, the company would offer the software at the same price, be it the packaged version or the digital version. This is because we want consumers to value software as highly as possible and because we have been trying to heighten the value of our software whenever we produce it.”

LEGO City Undercover Requires 22GB To Download From The Wii U eShop


The digital version of LEGO City Undercover requires a whopping 22GB of space, according to reports. Of course, if you own a Wii U Basic Set, which has approximately 3GB available for data storage and downloads, you need an external hard drive to download the game. If you are a Wii U Deluxe Set owner and want to download the game, you may also want to invest in an external hard drive, as that bundle has about 25GB for data storage and downloads, which means you’ll have approximately 3GB of memory after downloading LEGO City Undercover.

EA Executive Says Boxed Games Are Going The Way Of The Dodo Bird

EA Games executive vice president Patrick Soderlund has assured CVG that traditional boxed retail games are going the way of the Dodo bird. Soderlund says that digital distribution is accelerating at an unprecedented rate, and that the next-generation of gamers genuinely won’t care about boxed retail games.

“We know that packaged goods work today, and the majority of our current revenue comes from that. That’s still a viable business model. But in the long term we’ll see more and more people gravitate to downloaded content.”

“I think it’s going to be sooner than people think [for boxed retail to die]. I think it’s going to be sooner than ten years.”

“I happen to think that there’s something about physical content, like books, that’s collectable and satisfying to own.”

“I still want physical content but I’m not part of the new generation of gamers. I remember a time when I bought a cartridge and excitedly read the manual on my way home, imagining what the game was going to be like. Maybe kids don’t have that anymore.”

“The distribution method won’t change how games are advertised or marketed, just how they are delivered to customers. My 96 year-old grandmother plays Cut the Rope and World of Warcraft. Honestly I don’t think there’s a digital barrier for the causal audience any more.”

New Super Mario Bros 2 Is $69.95AU On The Australian eShop

Nintendo is charging a whopping $68.95 Australia Dollars for New Super Mario Bros 2 on the Nintendo 3DS eShop. We already reported that Nintendo UK will be charging £39.99 for the game when it’s released at midnight this evening. Will you be going digital with New Super Mario Bros 2, or will you be sticking with cheaper retail prices?

Download Size For New Super Mario Bros. 2 Revealed

Starting this week, Japanese retailers will be selling download cards for two Nintendo 3DS games, New Super Mario Bros. 2 and Demon Training, which will be released in Japan on July 28th. The cards reveal the download sizes of both titles. New Super Mario Bros. 2 needs 2,950 blocks, which is equivalent to 370 MB, and Demon Training requires 1,600 blocks (200 MB).