Bioware’s Mass Effect 3 is currently on sale at a significantly reduced price at US retailer Best Buy. You can order the game through Best Buy’s website for a mere $7.99. That’s for a brand new copy. If for whatever reason you want to opt for pre-owned then it will cost you $19.99. Don’t forget that you’ll need to pay for shipping.
You can currently get Bioware’s fantastic Mass Effect 3 for a mere $10 on Amazon at the moment. The space based action title is sold by Hubbagames, but it’s fulfilled by Amazon. Mass Effect 3 on the Wii U currently has an average review score of 85 on Metacritic so it’s well worth a purchase.
A Bioware representative has told IGN that they have no plans to bring the Citadel or Reckoning Mass Effect 3 downloadable content to the Wii U. Both of these well-received packs were available on the Xbox 360, PlayStation 3, and PC at launch, but it looks as though EA and Bioware are ignoring Wii U owners. It now seems fairly unlikely that Wii U owners will get any future Mass Effect 3 DLC.
A BioWare representative tells IGN that “There are no plans to bring Citadel or Reckoning to the Wii U at this time.”
Bioware has confirmed that the upcoming Omega downloadable content for Mass Effect 3 will not be available for Wii U. The developer declined to give a reason why the downloadable content would be absent from the Wii U version of the game. When asked whether any other additional DLC that’s not included on the disc would arrive on Wii U, the rely was “never say never.”
Online gaming publication 1UP has gone hands-on with Mass Effect 3 and the results aren’t pretty. The site claims that the game suffers from a number of technical difficulties on Nintendo’s latest console. The Wii U version has problems with the frame rate and animation, amongst other things. Here’s a sample of what they had to say about Mass Effect 3 on Wii U.
Without question, it has a few issues. This version of ME3 seems a lot less visually stable than, say, the Xbox 360 version — the frame rate is choppier, the animation seems rougher. The audio suffers, too; while the music and sound effects have come over fine, all the dialogue has a hollow, echoing quality to it. The GamePad’s analog sticks aren’t as comfortable as the 360’s, and the placement of the face buttons relative to the right stick made me continually miss the melee and reload buttons. My headshot ratio has dropped precipitously. It’s tragic.
BioWare has confirmed that Mass Effect 3: Special Edition launches alongside Nintendo’s upcoming console on November 18th in North America and November 30th in Europe. BioWare’s Melanie Faulknor says the game is not simply a port of the original version, Mass Effect 3, which released eight months ago for PC, Xbox 360 and PlayStation 3. Wii U’s version of the game is developed by Straight Right and includes bonus content and new features that utilize the Wii U GamePad.
Let’s hope that BioWare will eventually bring Mass Effect Trilogy to Wii U, too.
“The Mass Effect 3 Special Edition for Wii U is my first project as an External Producer, which means I work with both our internal teams and our external partner, in this case Straight Right from Australia. As this was the first time a Mass Effect game would be on a Nintendo console, we wanted to make sure we had a partner that really had a lot of experience working with Nintendo – and that’s what Straight Right delivered.”
“This was important because this was more than just a standard port project. We’ve added additional content and new features to fully utilize the Wii U GamePad. Our team in Edmonton and the team at Straight Right was working together constantly to create a feature set we think would enhance Mass Effect 3 and we’re proud of the results! You can control your squadmates, utilize both Shepard and your squad’s abilities and even play Mass Effect 3 all from the GamePad – something that comes in super handy if someone else in the house wants to watch or use the TV.”
Mass Effect 3 Wii U developer Straight Right has explained that his team are extremely conscious about messing up such an established franchise with the Wii U version. The developer acknowledges that the Wii U GamePad gives the team something new to bring to the series, but concedes that there is always the possibility that things might not go as planned. The team says it’s ultimately about enhancing the original experience.
“We’re very conscious of not wanting to mess up. Given the level of expectation and the fact that we’re taking something which, on PlayStation 3 and Xbox 360 and PC, was exceptionally good.”
“You look at the game and think ‘how could I possibly make this better?’ The Wii U gives you that opportunity with the GamePad. But first and foremost you say, ‘well, I don’t want to screw this up’.
“You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, ‘how can I enhance this experience?’. We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this.”
– Tom Crago, Straight Right