Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.
CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.
On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation 4, and Wii U), alongside PC, with further platforms to be added in the near future.
Last year, before the Wii U was even released, Crytek claimed that its newest engine, CryEngine 3, runs ‘beautifully’ on the console. According to Precursor Games, a developer that is using the engine for Shadow of the Eternals, it’s easy to get CryEngine 3 running on Wii U. Also, Precursor Games confirms that CryEngine 3 “fully supports” the Wii U.
Was it easy to get CryEngine3 running on Wii U?
Precursor Games: … it’s not hard at all. The CryEngine3 fully supports the Wii U
Crytek CEO Cevat Yerli has revealed that Crysis 3 didn’t come to Wii U due to a lack of business support from Nintendo and EA. Yerli also revealed that they did in fact have Crysis 3 up and running on Wii U and were extremely close to releasing it. However, the game was never released due to the souring relationship between EA and Nintendo.
“We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.”
Crytek CEO Cevat Yerli firmly believes that the traditional single player mode that we all play needs to be abolished and instead be replaced with an online single player mode. Yerli told IGN that he’s not saying that there will be no single-player experiences, instead it could be it’s called Connected Single-Player or Online Single-Player.
“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences … it could be it’s called Connected Single-Player or Online Single-Player instead.”
“Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode. Sure, if the technology forces you to play a traditional single-player game online, that doesn’t make sense but if it’s offering actual benefits to be online then you want to be part of it.”
Crysis 3 Producer Mike Read has said that Crytek is after more power from video games consoles, and hopes that both the PlayStation 4 and the next Xbox can achieve this. Read says that the studio wants to be able to deliver a similar experience graphically to console gamers as they currently achieve on the PC. He went on to say that the whole team is asking for better graphics and raw processing power, from the developers to the art design team. Here’s his thoughts.
“I think that whatever they end up delivering there are a lot of things that we want, and as you said more power is originally at the core of what we want. We want to be able to deliver a similar experience graphically to console gamers as much as we do in pushing the PC.”
“Being a producer, I deal with all different people, so I’m sure talking to the Art guy they’ll be like “Yeah, we want more graphics!” talking to the Level Design team, “We want more processing power!” and the Technical guys they want a little bit of everything,”
Crytek has announced today that they have created a new studio in Austin, Texas, which will include a number of developers from the Darksiders franchise. Vigil Games, the development studio behind Darksiders, was closed last week when THQ failed to find a buyer for the developers and the series. Crytek has picked up a number of employees, and the CEO had this to say about the acquisition.
“Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step,” Yerl saidi. “We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers. We believe our CryEngine technology will enable the team we assemble to create unparalleled new gaming experiences.”
– Crytek’s CEO, Cevat Yerli
Thanks, Simply G
Cevat Yerli, chief executive of Crytek, is absolutely convinced that Crysis 3 will be a graphical and technical benchmark for games for at least two years. Yerli says that even Unreal Engine 4 would have difficulty running the technically impressive Crysis 3, which is due out on February 19th. Here’s some of his thoughts.
“Crysis 3 on PC is going to be a benchmark experience for at least two years. When I see what’s happening on the PC market, and even what we do. The PC market is not going to grow vastly more before a lot of games catch up. We had the same thing with the first Crysis on PC. When Crysis launched, it was the high-end benchmark for a good three years. I think Crysis 3 is going to do that again.”
“I honestly think that Unreal Engine 4 would not be able to do Crysis 3 on consoles right now. The PC version could do it, maybe, but it would call for a higher PC spec. CryEngine 3 is capable of doing anything Unreal Engine 4 can. We don’t need to tick up the number to CryEngine 4.”
“As far as next-gen console games, I think Crysis 3 on the PC will be very comparable. Because it’s a high-end PC title, implicitly it’s a next-gen game. It’s just a next-gen PC game.”